Monday, January 19, 2009

Digital Painting

So yeah, I have been ignoring school work every now and then to do some digital painting. To help keep it simple I have kept it strictly Grey scale. I would love to get some critique's from anyone willing to offer them. I want to improve and am finding it difficult.


Eric Gauthier said...

hey man,
overall, not bad. push your values. brighter highlights, darker shadows. eyes should be darker because they're in shadow. feel like they're glowing a bit. the whole cast shadow from the hat could be darker. a dark line indicating thickness of the hat would help delineate the hat from the hair as well.

Jonathan Coit said...

Not bad, like the style change. Seems different for you.

I would say everything Eric said.
Push the contrast more, the lighten the highlights and darken where the cast shadow is under the jaw and whatnots.

Jeremy Canton said...

Sup Adam!

I just wanted to mention (a lot of people never do), that it is just as important to "know what you're after" as it is to have the technical ability. By that I mean, think about what direction you want to take this piece: photo-real, concepty, abstract, illustrative, comicbook, or rendered-cartoony style. I find a lot of the styles I just mentioned, are simply variations on the treatment of light and surface response. For example, in animation we paint our skin with a simple peach flesh tone - there is no variation of light - it is flat. Then imagine comic book, where there is light and primarily shadow - 2 tones. But say we then go more like video game art, then you'd start to introduce shadows that affect form AND bounce light, AND rim light, AND highlights, etc.

Thinking about this concept, I can now say:

Yea, you've got the foundation here - but as it is, this can be taken in ANY of the stylistic directions. What you want is to simply choose one. Having said that, when people offer comments they are thinking of a particular style in sight - but which one that is, is totally up to you, meaning they're advice is only true if THEIR vision is inline with YOURS.

Assuming, however, by the way you have started rendering the forms such as the form of the cheek and nose, you want to go fairly rendered but stylized. Ok, in that case, yes - you want richer shadows in all the crevices. Paint a WHITE circle to the top left of your image as a reminder for where your light source is coming from. OBEY THE LIGHT SOURCE. There should be a much stronger cast shadow across his face caused by his hat and chin (depending on the intensity of the light). Introduce some details to eye lids, and heavier top eyelash. All surfaces that we are looking UP at should be in darkness due to to position of the light source (meaning the underside of the nostrils, hat, jawline, and behind the ear, as well as the rim of the hat.

Another tip, unrelated to the technical stuff, is that alot of people say 'I want to learn to paint better'. But what they really mean is, they want to 'understand light better'. Painting is light - and the better we understand it the more convincing our art will be.

I could go on, but I'll leave it at that - remember its totally up to the artist. Hope that helps some, and good luck with portfolio :)